Lost Spirit
A whimsical platforming adventure
I worked as the producer of Lost Spirit with a team at Abertay. It was my first time working on something of this scale in a group.
What I learned
This was my first attempt at production, so it involved a lot of learning what a producer actually is. Reading my reflections from around this time reassures me that have in fact gotten at least a little better at my job.
I learned more about Git and Unreal, and the perils of using them together. I also learned how much time game development actually takes.
Try it out
arrow_forwardDownload on itch.ioCredits
- Ari (me)
- Producer
- SFX & Music
- Programming assistant
- Charles
- Creative director
- 3D artist
- George
- Gameplay designer
- Łukasz
- Level designer
- Ax
- Narrative
- Art generalist
- Mike
- Concept artist
- Sam
- Programmer