Lost Spirit

A whimsical platforming adventure

I worked as the producer of Lost Spirit with a team at Abertay. It was my first time working on something of this scale in a group.

What I learned

This was my first attempt at production, so it involved a lot of learning what a producer actually is. Reading my reflections from around this time reassures me that have in fact gotten at least a little better at my job.

I learned more about Git and Unreal, and the perils of using them together. I also learned how much time game development actually takes.

Try it out

arrow_forwardDownload on itch.io

Credits